It’s interesting because over the course of the past few months that I’ve been researching the medical/clinical learning setting, it’s virtual, augmented, and mixed reality learning environments that elicit student responses such as “This is fun! This is cool!” (see The APPLE Project, p. 606, of Creating Innovative Models of Clinical Nursing Education). Also, I’ve noted that “the fun” translates to greater engagement, collaboration, and integration of information. It’s fantastic that there are medical/clinical educators and administrators willing to challenge the antiquated content delivery process that academia has used for decades.
It’s also about time we change it up and recognize that fun and play are essential to learning…even in college! Play encourages risk and failure and that safe space allows learners to challenge themselves. Many of these platforms also provide instantaneous, constructive, and specific feedback on performance as opposed to “Read more around…”
We grow from being attended to and nurtured. If alternative methods to learning support this then we should consider how to best incorporate these technologies to supplement our medical and clinical education models.
For more on the Holobrain and Dr. Claudia Krebs work, click here.